8. Scope


No man is an Island, entire of itself;
every man is a piece of the Continent, a part of the main.
---John Donne, Devotions



No game is an island. Even so, people draw boundaries and divide the world up into many separate games. It's easy to fall into the trap of analyzing these separate games in isolation--imagining that there's no larger game. The problem is that mental boundaries aren't real boundaries--there are no real boundaries. Every game is linked to other games: a game in one place affects games elsewhere, and a game today influences games tomorrow. Even the mere anticipation of tomorrow's game influences today's.

Understanding, playing off, and changing the links between games is our fifth, and final, lever of strategy. The first step is to recognize the links between games. The links are there. Even if you don't see them, you can still trip over them, as we saw back in the Game Theory chapter when we looked at the story of Epson's entry into the laser printer market. Once you've seen the links, you can use them to your benefit. The links aren't ironclad: you can create new links between games or sever existing ones. And by doing so, you can change the scope of the game.


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